Sunday, 15 March 2015

Pervasive Games / La decima vittima

Pervasive games are games where people play a game in real life. An examples we looked at was a game where a group of people wondered around a city to hunt others that were playing the game. When you found an opposing player you had to say a certain phrase to them. if you did so that player joined you and helped you hunt. Then eventually the winner was the team that had all the players join them.

Another example was an assassination game where players are given targets to assassinate. Obviously it is fake assassination. There are also certain rules about safe zones.

We also watched a movie called La decima vittima which translates to "The 10th Victim". The movie is in Italian but we had English subtitles. The plot of the movie is a about the contestants in what is basically a pervasive game of assassination but with real assassinations. The movie also adds in a romance between two of the assassins and the movie seemed fairly funny. With everyone in the room enjoying the weirdness of the film.

The movie has two sequels that i have not seen.

Ancient Games - Tabula

Tabula is a greek word that translates to board or plank.

The board that the game was played on is almost identical to a modern backgammon board.
Each player has 15 pieces and they take it in turns to roll three dice. The amount rolled corresponds to a amount they must move along the board. both players move in opposite directions.

When i played this game i observed that there was a lot of luck involved as you where relying on a dice roll.

I slightly enjoyed this game. However i do not think i enjoyed it enough that i would be interested in playing it again.

Ancient Games - Hnefatafl

Hnefatafl also known as the Viking Game is a asymmetric strategy game. Where an attacking player attempts to surround the opponent's king. The defending player has too move his king to safety at certain squares around the edge of the board.
The attacking player has 24 piece and the defending player only has 13. The board is an 11 x 11 grid.

Hnefatafl is a game i did not enjoy playing. i found that i struggled to understand the rules and i found that it was too easy for the defending player to win. However if i had a greater understanding of the rules and strategies, I may enjoy this game more.

Games Design Workshop

On Thursday the 5th of March. I attended a workshop that was run by David Parlett.
David Parlett is an award winning  game designer. His most recognisable success is his game “Hare and Tortoise” released in 1974. Which was the first ever winner of the german “Spiel des Jahres (Game of the year) in 1979. 

The workshop began with a hour long lecture. Where Parlett spoke about his experience in the industry and explained why he believed his games had been as successful as they are. 

After that we split in to groups of 3 people to make our own race games. I worked with Lee Hatchman and William Terry. Our game was based around the idea of a night out. Therefore the winner was the first person to collect all four members of your group and make it to the finish tile. 
Our finish line was a Kebab shop and the locations that you collect the members of your group from are different clubs and bars. Some of the tiles between these locations contain effects. When you land on an effect you draw a card. You can hold on to the card’s but can only have three card’s at a time. 

The effects on the card would be things like 
  • Move extra squares
  • Make your opponent move fewer squares
  • Make an opponent miss a turn


Some effects could be negative to you. These cards would activate instantly and would not be in your hand of three cards. 

These negative effects Would be things like
  • Miss a turn.
  • Lose your current hand. 
  • Negate current move.


You can collect the members of your group in any order from any location. However you can only have one of each colour. Each colour is a different class (Wingman, Brawler, Lightweight, Dancer) and each class had different effects that can all only be used once and only after you have added that class to your group.
The Wingman can be used to negate the effect of one effect card. The Brawler can be used to force a opponent to re role his dice. The lightweight can be used to double the effect of an opponents card. Then finally the Dancer can be used to re roll your own dice. 


Below is some pictures I took during the workshop and a diagram I created to show the layout of the board.




Ancient Games: Royal Game of Ur

The Royal Game of Ur Also known as The Game of 20 Squares. Is a ancient game named after the Royal Tombs of Ur where it was discovered by Sir Leonard Woolley in the 1920’s. 

While the exact rules are unknown. It is believed to be a two player game where players role a three sided dice to race to the end of the bored. It is also believed that if a player lands on a square that a opponent is already occupying they return the opponents piece to the start. However some of the squares have symbols on them, these squares are considered to mean safe squares where a opponent cannot take a opponents piece.

The rules we have were translated from a stone tablet of babylonian origin. The stone tablet and one of the two discovered game boards are in the British Museum.


I found this particular ancient game to be one of the best i have seen and played. As a result i later decided to iterate this game and improve its mechanics and winning conditions. 

Defining Games: Caillois’ terminology

James Newman uses Roger Caillois’ idea of Paidia and ludus.
Paidia means Play for pleasure.
Ludus means being constrained by rules, with a clear outcome. 

To simply these meanings Paidia is the ability to play the game freely in whatever way you want for the purpose of enjoying yourself. While Ludus is playing a game while constrained by tight rules for the purpose of winning. 


Newman also talks about aspects of gameplay. These aspects are Agon, Alea, Ilinx and Mimicry.

Agon means competition. Alea means Chance or randomness. Ilinx means movement and Mimicry means Simulation or role play.

Games Britannia Part Three Joystick Generation

In the final part of games britannia it focuses on the rise of digital games. Going from the first digital games back in the 70’s through to the modern day games. 

The documentary talks about games such as Elite, which was a innovative game at the time that involved flying round space on trading missions or you could go fight smugglers to gain there bounty. This game was a big success and even to day has a cult following and has been remade with the 2014 game Elite Dangerous. 

The show then went on to talk about games such as Carmageddon and Grand Theft Auto. Which are games that pushed the boundaries of what was acceptable and received media attention as a result. Grand Theft Auto despite its media criticism has gone on to be one of the best selling franchises of all time. The media criticism is also considered to have been god marketing for the game. 

There was also a mention of the game Tomb Raider which was the first game to have a female protagonist. Tomb Raider has also gone on to be a highly successful and well selling game. With the protagonist Lara Croft going on to become a cultural icon.

The show then went on to talk about the game Heavenly Sword. Which was another game a strong female protagonist. The game had a focus on story telling with big name actors such as Andy Serkis, Nolan North and Anna Torv voicing characters and performing there motion capture to make them more realistic and believable. 

Racing games where also a talked about in the episode as they illustrate the mix between fantasy and realism. 


In conclusion i believe that all three episodes of Games Britannia are worth watching as they do a good job of showing the history and cultural significance of games in society.